Rotate axis in the controller
Posted: Sun Dec 20, 2020 2:48 pm
So, I was on another forum trying to solve a problem of trying to use Vectric Aspire's roughing g-code when the end result is off-axis (in this case 45 degrees, in order to build something a bit longer than my machine's bed, and without tiling). Strictly a software limit on their end. Anyway, someone pointed out that they had a controller that once the g-code was inserted, you could enter in an offset angle and rotate and generate the g-code at the new angle. Is this something that is even possible with the BB? Is it already there, and I just don't know about it? If it is even possible, is it a reasonable thing to do (iow, is the processor too slow to even do such a thing)?
Thanks,
Bob
Thanks,
Bob